Tuesday, May 21, 2013

Marcus Review - The Button Affair

First I would like to admit that I was actually a bit surprised by this little game. After first initially watching the game trailer I thought it might have over hyped the game. But once I started playing it did it justice.

Story- The story is entertaining and yet pretty simple. A thief/ladies man tries to steal a ruby called "the button". An through the three levels it shows the capture, escape and payback of the hero. Also at the very end there are two alternate endings. One is happy and the other is bad so choose carefully.

Music- This games music fits perfectly for what they were trying to accomplish. It diffidently gives the vibe of a 70's spy film or the original Oceans Eleven movie or modern version if you are not into films before you were born. Plus the soundtrack is all original and is free for download.

Design/Game play-The design for this game is simple yet satisfying, kinda like its controls. The only keys that are used are the up,down, left and right keys. Use the up key to jump over obstacles and the down to roll under neath.  Now the game itself with is simple controls can be a bit tricky especially at the end of level 2 and level 3 for the most part. There are times were timing is key to make it to the next checkpoint. Though it is not to hard were one would rage quite. But you will die in this game which in itself is not too bad since each death has its own short cut scene which can be entertaining. Which brings back to the art of the game, where all of the characters have no faces but the text bubbles and body langue convey who each person is. Also each level its own set piece with its own challenges.

Overall this game is simple yet quite enjoyable. Though a down/upside is that it is very short(will take 10 minutes at most to beat) but that works in  its favor cause any longer it would be just too repetitive. Though one can not really complain with a free game.

3 comments:

  1. I tend to agree with your assessment. The music definitely fit the theme, and the short death sequences made the frustration of dying somewhat enjoyable. It was just the right length too.

    Did you feel having a choice at the end of the game was particularly meaningful, though? I guess it did get me to play the last act through twice, but it felt kind of shoehorned in to me.

    ReplyDelete
    Replies
    1. Jim,

      I definitely felt that the choice at the end of the game was artificial and actually negatively, though only slightly, impacted my experience. I talked a bit about my feelings on this choice in my own post about The Button Affair.

      Delete
  2. Marcus,

    I didn't give much thought to the music or death animations while playing, but you're right that they subtly add a great deal to the overall experience. I also agree with you about the length of the game being just right. Too much longer and I know would've grown disinterested.

    ReplyDelete